PORTFOLIO
01
UNDERWATER ADVENTURE GAME
DESIGN - PROGRAMMING
This underwater adventure was developed in ~1 year. I programmed most of the game (gameplay, systems, UI, tools, etc), designed and balanced the character and systems. The main team size was 5 people. The game was made using Unity3D and C#.
02
5 WEEK GAME JAM
ACTION ADVENTURE
DESIGN - PROGRAMMING
The first game involving transformations and movement me and my team made. This Ellisar predecessor's gameplay design and code was made mostly by me, and I was the producer for the team of 4.
I also composed and performed the music. The game was made using Unity3D and C# in only 5 weeks.
03
6 WEEK GAME JAM VOXEL PUZZLE
DESIGN - PROGRAMMING
This puzzle game without a main character and a weird backstory was developed with the goal of making a digital toy, and we chose voxel to help that aesthetic. We wanted the player to be able to interact with most things they could see. Bonny's was made by a team of 4 in 6 weeks using Unity3D, C# and MagicaVoxel. I programmed it and designed some of the puzzles.